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News: GoGamer.com 48 Hour Madness Sale |
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For those of you that have been talking about trying Sins of a Solar Empire but have been held back by the price, here's your chance for almost half price. This game has received rave reviews. If you like real time strategy and science fiction, then give it a shot. I'm picking up a copy at this price.
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News: Stronghold Crusader Extreme Demo |
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A demo for "Stronghold Crusader Extreme" has been released, giving players a chance to try out a new and improved version of the real-time strategy game by FireFly Studios. "Featuring three levels of varying difficulty, the Stronghold Crusader Extreme demo caters for those wishing to see what the fans have been raving about for years and also for the seasoned Crusader veterans needing an extreme new fix. Be warned though, this is EXTREME and not for the faint hearted." The 189.5MB demo can be downloaded from AtomicGamer, FileFront, FileShack, Gamer's Hell, Strategy Informer, or Worthplaying.
Source: 2404.org
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News: Call of Duty 4 v1.7 Patch Released |
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Infinity Ward has released the newest patch today for Call of Duty 4: Modern Warfare, bringing the game to v1.7. Please note that this is an incremental patch and you will need to first have the v1.6 patch installed. Here is the change log: • Fixed an exploit that allowed players to access certain console dvars during multi-player matches. • Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time. • Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.
Be sure to post your feedback on this newest patch right here in this thread.
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News: New World at War Screenshots Released - 6/27/08 |
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The folks over at Games Radar have posted up a ton of new screenshots today from Call of Duty: World at War. Here are nine of the new ones published:
To check out all of the new screenshots released today, click here.
Source: TotalCOD
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News: Microsoft Continues to Support Windows XP until 2014 |
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[TPG]SmoKie writes "Microsoft on Monday announced that it will continue to support its Windows XP operating system not until 2011 as it was said before, but all the way up to 2014. The new 13 year lifecycle was formally announced by MS senior VP Bill Veghte. He has sent a letter to major customers in the US, promising that the company will continue to release security patches "and other critical updates" for Windows XP until April, 2014. "Our ongoing support for Windows XP is the result of our recognition that people keep their Windows-based PCs for many years," Veghte wrote. In addition Microsoft will continue to make Windows XP available to manufacturers of low-cost PCs until June 2010, although the official sales cut-off date for the "eXPerience" OS comes after less then a week (June 30, 2008). Source: InformationWeek"
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News: Five New World at War Screenshots |
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Along with all the previews that have been published, including our very own which you can read right here, we've been sent a batch of five new screenshots today for Call of Duty: World at War. Check them out below and enjoy!
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News: New CallofDuty.com Website Launched |
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A brand new website has been launched today over on CallofDuty.com that covers both COD4 and World at War. Along with this new website, they have released a ton of new media for COD:WW and we also get the first blog post from Treyarch Community Manager JD. Check it out: Listen up soldiers! My name is JD, and I’m the new Community Manager at Treyarch Studios, the developers of Call of Duty: World at War. Welcome to the new CallOfDuty.com and this blog! CallofDuty.com has great resources and tools to help the community flourish. I hope you find all of the features useful – we’ll be rolling out even more in the near future, but for now, take a look around and let us know what you think! We want to make this site enjoyable and enhance your CoD experience! But what about this blog? What can you expect to see from me over the following weeks and months? This should be your one-stop center for all Call of Duty: World at War needs! I will be using this blog to get news out there: exclusive developer updates, behind-the-scenes interviews, and much more. More importantly, however, I will be reading your comments and answering as many questions as possible. Please write me with suggestions on what topics you’d like to see me cover and what you’re interested in learning more about. This is a community site, so I want to hear from you! Next week I will start introducing you to some of the team behind Call of Duty: World at War. I’ll also have an update on some of the latest developments here at the studio. And be sure to check out the brand-new www.treyarch.com to find some exclusive behind-the-scenes photos and videos from around the studio! If you have any questions comments or feedback, or otherwise need to get in touch, please e-mail info@treyarch.com or send me a message on the forums. Also add me as a friend and we’ll frag sometime; my Xbox Gamertag is “JD 2020”.
Screenshots Concept Art Wallpaper 
This is only some of the new media and info released from the COD site. So if you'd like to check out all of the new media, including all the different sizes for the wallpapers, visit here.
Source: TotalCOD
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News: First Crysis Warhead Screenshots Released |
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The German magazine PC Action has released the very first screenshots for Crysis Warhead. Check them out below:
Along with these screens, you can also catch a few screen caps in this YouTube video from PC Action. Thanks to inCrysis for this news.
Source: TotalCrysis
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News: TF2 Pyro Update Is Here! |
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The shortly awaited Team Fortress 2 update for the Pyro class has finally arrived: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Added 2 community maps: cp_fastlane and ctf_turbine Pyro • Added alt-fire compression blast to the basic flamethrower • Added The Axtinguisher, The Backburner, and The Flare Gun • Hadouken taunt now kills people it hits • Tuned the flamethrower hit detection to improve detection versus retreating opponents • Removed Flamethrower's damage falloff (was falling off to 25% by the end) cp_well • Added a route from the forward central foyer up to the battlements • Redistributed health and ammunition throughout the bases ctf_well • Added a route from the forward central foyer up to the battlements • Removed central building, reduced overall map length • Redistributed health and ammunition throughout the bases Other Notes • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps • In-game avatar images will now have a badge around them if the player is your friend • Fixed bug that allowed players to move around in a reference pose • Added custom death icons for unlockable weapons • The player join team message now specifies whether the player used the auto team option • Payload maps now support four control points per stage • Achievement dialog will stay open when you're moving in & out of the game and the main menu • Added full Russian localization, with both fonts & speech • Returned the "Report a Bug" option to the main menu Remember to start up your Steam for the updates to take effect!
Source: TotalHL
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News: TF2 - Pyro Update Preview |
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It is now possible to access the Steam website dedicated to the forthcoming Pyro update for Team Fortress 2. The site gives information on the achievements, the weapons and the two community created maps: One of the things we enjoy at Valve is seeing the fantastic things that community members create with the Source Engine SDK. When we released Team Fortress 2, we also released the production tools that we made our maps with. Since then, we’ve seen a ton of great, community-made maps appear on servers out there, and received many emails from players recommending their favorites to us. After seeing the large number of these maps, and the high quality work contained within them, we decided it’d be great to get some of them out in an update so that everyone can experience them. For the first Community Map Pack, we've selected two of the best community-made maps out there.
CP_Fastlane A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces.
CTF_Turbine A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine. Competitive teams and players have already popularized this one. In addition to the three unlockable Pyro weapons, we've made a significant addition to the base Pyro flamethrower. By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It’s a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.
The Flare Gun The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance. The Backburner The second Pyro unlockable is The Backburner. This flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it’s used on an opponent from behind. To aid in survivability, it grants the Pyro an extra fifty health. The Axetinguisher The third Pyro unlockable is The Axtinguisher. This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting. To read even more about this exciting update head on over to the Pyro website.
Source: TotalHL
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